Install iOS SDK

The Amity Social Cloud SDK for iOS is delivered as a binary .xcframework file

Manual Installation

Download the latest iOS SDK

  • Drag AmitySDK.xcframework and Realm.xcframework to your project.

  • Make sure that Copy items if needed is selected and click Finish.

  • Also switch the Embed section as Embed & Sign

The correct setup should look like this.

You need to turn Rosetta mode on when using AmitySDK with arm64 simulator. To force the application to use Apple Rosetta environment with an Apple silicon Mac, refer to this page for the instructions.

Using Dependency Manager

AmitySDK supports installation via dependency managers.

  • SwiftPM

  • Cocoapods

  • Carthage

SwiftPM Installation

To integrate AmitySDK into your project via SwiftPM, please follow the instruction below.

Enter the repository URL to search the package, and choose to install AmitySDK.

https://github.com/AmityCo/Amity-Social-Cloud-SDK-iOS-SwiftPM

If you selected "Up to Next Major Version" option for the Dependency Rule, you need to manually add the version.

Carthage Installation

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks. To integrate the Amity Social Cloud SDK, add the following line of code to your Cartfile.

binary "https://raw.githubusercontent.com/AmityCo/Amity-Social-Cloud-SDK-iOS/master/AmitySDK.json" ~> 5.3.0 

Cocoapods Installation:

To integrate the Amity Social Cloud SDK into your Xcode project using CocoaPods, specify the following lines of code in your Podfile:

platform :ios, '12.0'

use_frameworks!

pod 'AmitySDK'

This installs the latest version of SDK. To get more info about our latest release, please look into changelog section. We support cocoapod installation of our sdk above version 5.1.0. The minimum deployment target platform for iOS is 12.0. If there are any issues during installation steps, clean cocoapods cache and try again. To clear cache please go to ~/Library/Caches/Cocoapods and remove `AmitySDK` related folders/files.

If this doesn't work, please do visit the Cocoapods Github repo for further resolutions.

AmitySDK already includes our UIKit. Don’t install the UIKit separately if you have already installed the SDK.

Additional Steps for Amity Video

Amity Video requires the AmitySDK as dependencies. First, ensure you have installed the AmitySDK as per the instructions above.

To use live video broadcast:

  • Import AmityLiveVideoBroadcastKit.xcframework to your project.

To use live video player:

Switch each framework to Embed & Sign, except MobileVLCKit to Do Not Embed.

For the project that uses both live video broadcast and live video player, the correct setup should look like this.

To install Swift Packages for Amity Video, please follow the instructions below.

1. Install AmityVideoBroadcast

To use live video broadcast functionalities. Enter the repository URL to search the package, and choose to install AmityVideoBroadcast.

https://github.com/AmityCo/Amity-Social-Cloud-SDK-iOS-VideoBroadcast-SwiftPM

Try it in your code

import AmityLiveVideoBroadcastKit

2. Install AmityVideoPlayer

To use live video player functionalities. Enter the repository URL to search the package, and choose to install AmityVideoPlayer.

https://github.com/AmityCo/Amity-Social-Cloud-SDK-iOS-VideoPlayer-SwiftPM

Try it in your code

import AmityVideoPlayerKit

If you selected "Up to Next Major Version" option for the Dependency Rule, you need to manually add the version.

Using AmitySDK with Objective C Code

Starting with v6.0.0, AmitySDK for iOS is written in Pure Swift. Although its in pure Swift, you can still use it in Objective-C projects by making Mixed-Language Project.

We recommend you to integrate AmitySDK for iOS swift directly into your Objective-C project and use Swift language to call the SDK interfaces.

Mixed Language Project:

To make a mixed language project, create Swift files with necessary interfaces/methods which in turn interacts with AmitySDK. These interfaces should be exposed with @objc or @objcMembers attributes. Reference: Swift Attributes

When you add new Swift file into your Objective-C project, Xcode automatically generates a bridging header file. This bridging header exposes your Swift code to Objective C code. For more information you can refer to this guide by Apple: Importing Swift into Objective-C

// Example of a Swift file which contains a class to interact with AmitySDK.

@objc class SDKLoginManager: NSObject {
    
    let client: AmityClient?
    
    @objc init(apiKey: String) {
        self.client = try? AmityClient(apiKey: apiKey)
    }
    
    @objc func login(userId: String, displayName: String, authToken: String, completion: @escaping (Bool, Error?) -> Void) {
        self.client?.login(userId: userId, displayName: displayName, authToken: authToken, completion: completion)
    }
}
#import "ViewController.h"
#import "YourProjectName-Swift.h" // <- This import exposes above Swift file to your Objc project.

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
}

- (void)testSDKUsage {

    SDKLoginManager *loginManager = [[SDKLoginManager alloc] initWithApiKey:@"my-api-key"];
    [loginManager loginWithUserId:@"user-id" displayName:@"display-name" authToken:@"auth-token" completion:^(BOOL isSuccess, NSError * _Nullable error) {
        
        // Handle login completion here
    }];
}

@end

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